Re-design of Western Screens
Re-design of Western Screens
Logo review sheet (on previous logo):
Previous App Designs:
Modified App Designs:
User scenario for my app, Colour Creations.
Sam is in a dilemma. Sam needs a new set of colours for a client’s project. The client is hassling him, so he needs a quick fix. A friend told him about ‘Colour Creations’. So Sam downloads the app onto his smartphone. He has two options, upload a photograph from his gallery or take a photo. He decides the quickest route would be to use a photograph from his gallery. He selects a photo. Colour Creations now generates a colour palette for him. However, Sam isn’t entirely satisfied with the combinations. So he touches the refresh icon to generate a new set of colours. Happy with the outcome, he moves on to the next step. Sam has the option of altering each colour manually. Though, Sam decides there’s no need as he is happy with the 5 colours. Once finalised, he can now save the palette in either CMYK or RGB values.
Lecture Notes: Week 2
Things to consider before and during any design process:
Begin with your idea. Conduct research and gather data to analyse and start with your project. Produce sketches and make mental and physical notes and mind maps of all the information. The next step is to begin with your project. Create wireframes and prototypes to visualise the outcome of your project. The final step, test your project. With the finished prototype/s, allow test subjects to experience your work and you as the designer can receive a first-hand examination of any problems and/or positives of your work.
2. Mobile First
Produce your design project to accommodate mobile phones. This allows you to prioritise the user experience (UX) and user interface (UI) for mobiles. Once the mobile aspect of the project is completed, it becomes easier to adapt and alter your designs for larger screens.
3. Understand Development
It is important to work collaboratively with the entire design/development team in order to generate a high quality and effective outcome. Learning the jargon of other fields you’re working with allows you as the designer to fully understand the scope of progress.
4. Use a variety of Operating Systems
Having access and familiarising yourself with the various operating systems makes your design development and app creation much simpler. Understanding how they work along with identifying the similarities and differences between them allows you to experience what the user may experience, which may make the final product more efficient and effective.
5. Prototype Everything
Constructing a prototype allows you as the designer to evaluate the positives and negatives your app may have. The endless amount of time you’ve spent planning your app may not actually be the outcome across all platforms, thus prototyping will help you identify any functional or aesthetic problems you may encounter on the various devices your project is running on, where you would then find and attempt potential solutions.
6. Apps are Never Finished
With technology advancing quickly, ensuring the user has the best possible experience with any device has become increasingly important. Thus, upgrading the app in any beneficial way is essential and possible at any point in time.
(n.d.). Unknown [Digital Illustration]. Retrieved March 8, 2017, from, https://www.mockplus.com/blog/post/stepbystep-guide-become-an-excellent-interaction-designer
Lecture Notes: Week One
Telerik. (n.d). Unknown [Digital Illustration]. Retrieved March 8, 2017, from, http://venturebeat.com/2013/11/20/html5-vs-native-vs-hybrid-mobile-apps-3500-developers-say-all-three-please/
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